Nice! Out of curiosity, what was your way of creating nation names? I have my own game where planet names are generated randomly, primarily by choosing random consonants and vowels in a repeating pattern so that the name is pronounceable, so I was wondering what your method was.
Your method is actually a pretty cool way of doing it, the way I did mine in this version was by using a custom database of different strings that I generated ahead of time and spliced everything together.
Thanks for responding! Thats a cool way to do it as well. I might try using a variation of that in combination with mine to make the names a little more interesting (or funny if it does something like "New Yes").
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How can you change the map?
Nice! Out of curiosity, what was your way of creating nation names? I have my own game where planet names are generated randomly, primarily by choosing random consonants and vowels in a repeating pattern so that the name is pronounceable, so I was wondering what your method was.
hello!
Your method is actually a pretty cool way of doing it, the way I did mine in this version was by using a custom database of different strings that I generated ahead of time and spliced everything together.
Thanks for responding! Thats a cool way to do it as well. I might try using a variation of that in combination with mine to make the names a little more interesting (or funny if it does something like "New Yes").
Cool idea
how do polities find their nearest neighbor and tiles to expand into?
The polities/tiles are detected in a similar way to other cellular automata simulations such as Conway's Game Of Life.